Sevencix

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Sevencix last won the day on June 3

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About Sevencix

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  1. As it stands right now, the system we use and which I really need a heavy amount of persuading to not like, is that you need to impress the ST DMing the event, the ST team as a whole with your roleplaying or the STs that watch the character plans. This means that if you want to get better at something, you roleplay it extremely well and we'll see about giving you a stat.
  2. eh sure
  3. ye af
  4. hmu when you do one of these again, they're rather enjoyable
  5. Several fire elementals has been appearing around Darkshore, seemingly without explanation. One clue is that it comes from the south however, leaving imagination running wild among the Night Elves.
  6. k
  7. yeee
  8. A character can choose 2 of these passives upon creation. If one doesn’t have Arcane for example, they cannot use spells under Arcane, and if they don’t have physical passives, combat can get rough. Magical passives(in-character means roleplaying stuff, meaning you'd know your stuff as for example a healer but can't use it offensively unless you pick up the main stat for it): -Arcane, allows ranged wisdom attacks and all in-character abilities under the section of Arcane. -Decay, allows ranged wisdom attacks and all in-character abilities under the section of Decay. -Elemental, allows ranged willpower attacks and all in-character abilities under the section of Elemental. -Fel, allows ranged wisdom attacks and all in-character abilities under the section of Fel. -Light, allows ranged willpower attacks and all in-character abilities under the section of Light. -Nature, allows ranged willpower attacks and all in-character abilities under the section of Nature. -Shadow, allows ranged willpower attacks and all in-character abilities under the section of Shadow. -Spellblade, allows melee wisdom/willpower attacks(depending on whether the chosen path requires wisdom or willpower) and all in-character abilities under the section of what magical passive one chooses to mix Spellblade with. (Paladins would take this and mix it with Light, enhancement shamans would take this and mix it with Elemental, etc.) One can still pick for example, Spellblade (Elemental) as well as Elemental, that'd make one able to roll willpower in both melee and ranged. -Healer, allows willpower rolls (healing) and all in-character abilities under the section of Elemental, Light, Nature or Decay(only for undead). Only one of these paths can be chosen. In an example one can, if they want, choose Healer: Nature, to be able to cast druidic healing, while getting Nature, meaning they can both attack and heal with willpower. Physical passives: -Light Weaponry, grants +1 in offensive dexterity melee rolls. (Daggers, spears and shortswords, and other smaller weaponry that requires precision.) -Heavy Weaponry, grants +1 in offensive strength melee rolls. (Normal swords, axes, maces and polearms.) -Body, grants +1 in constitution. -Ranged Weaponry, allows ranged dexterity attacks. (Bows, crossbows, guns, but also throwing knives and lighter throwables.) -Throwing, allows ranged strength attacks. (Throwing spears and axes, and heavy throwing weapons in that class.) -Agile, grants +1 in dexterity. -Reflex, grants +1 in senses. -Luck Master, grants +2 in fortune, can go above the 6 cap. -Craftmanship, grants +2 in ingenuity, can go above the 6 cap.
  9. idk what is luck
  10. ah the nigga whom i cannot interact with cause they keep logging off or sorting herbs it's almost like you fucking try to avoid me sitra smh
  11. hello my friend, approved
  12. ok
  13. meme machine meme machine i'm a motherfucking meme machine meme machine meme machine without memes i will die
  14. Dratar has earned +1 haste for saving a warband member from death the second he fell with quite the speed.