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Eir Winterwill

  • Level: 2
  • Experience: 25/200


  • Constitution: 5
  • Fortune: 0
  • Dexterity: 7 (+1) (-1) (-1)
  • Senses: 4
  • Strength: 0 
  • Willpower: 0
  • Wisdom: 0
  • Mana: 0
  • Feats: 0


  • HP: 33
  • Defense: 18
  • Dodge: 14
  • Initiative: 5
  • MP: 3


Gear and Weapons:

  • Upgraded Mail Armor: +3 Defense, -1 Dexterity, -3 Slashing Damage
  • Kite Shield: +2 Defense, -1 Dexterity
  • One-Handed Sword: 1d6, +1 Defense
  • Throwing Daggers: 1d4, can be thrown from short distance


Ingenuity and Utility: Stealth (2) Armorsmithing (3)

  • Blend in: When you are in a dark area such as an alleyway or dark forest, you gain Stealthed
  • Hidden in the Forest: When you move around bushes or tall grass, you gain Stealthed


  • Armorsmithing (3): Once per week you may improve or create Mail Armor to ignore 3 points of slashing Damage.


Training & Spellbooks: Soldier Training (2)

  • Shieldwall: Twice per fight, when you are attacked and standing with a shield in Melee range of one other shield user on your side, the attacker must beat your defense and half of the other shield user's defense, if their roll fails you may spread the damage out as equally as possible.
  • Protect: Select a target, as long as they are in Melee range of you, they get your Senses as Defense. 


Race: Night elf

  • Born under the Moon: You get 3 MP and +4 to Out of Combat Stealth checks during Nighttime.
  • Slender Being: You gain +1 Dexterity and +2 to all Out of Combat Dexterity checks.
  • Former Immortal: You can add your level to Out of Combat Wisdom checks, but no more than 3. You may additionally select a stat which now caps at 7 instead of 6. (Dexterity)



Edited by Neato!

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